Kenya: Quality education dependent on competence and motivation of teachers

Africa/Kenya/01-12-2019/Author(a): Claire Wanja/Source: www.kbc.co.ke

Quality education outcomes depend on the competence and motivation of teachers, the Country Manager of Twaweza East Africa, Dr. Emmanuel Manyasa has said.

“I would rather have children under a tree with a competent and motivated teacher than in well-constructed classrooms without such a teacher,” Manyasa.

Manyasa was speaking on the sidelines of two day Conference on the place of evidence in reforming education Reforms for Sustainable National Transformation at a Machakos hotel yesterday. The event attracted education policymakers, policy practitioners, researchers, Development partners in the Education.

Manyasa said the teacher is the most important actor in curriculum management and delivery, noting that they should be retooled and motivated at all times.

He underscored the importance of rigorous and reliable evidence as a basis for decision making.

A senior lecturer at the University of Nairobi, School of Education, Dr Andrew Riechi similarly underscored the importance of well-educated and trained teacher in ensuring quality learning outcomes in schools.

The conference aimed to provide a platform for sharing of knowledge and policy-relevant findings of high-quality research from MOE and various practitioners, researchers and academics working in the education fieldin Kenya.

It was sought to initiate discussions to promote evidence-based solutions and adoption of practices that target transformative education in Kenya; and to provide input towards the creation of an ‘evidence gap map’ that would help shape the future research agenda in the education sector.

Source and Image: https://www.kbc.co.ke/quality-education-dependent-on-competence-and-motivation-of-teachers/

Comparte este contenido:

Zombie-based Learning?

North America/USA/27-10-2019/Author(a): Sofía García-Bullé/Source: observatory.tec.mx

By: Sofía García-Bullé

To escape a zombie apocalypse, one has to have notions of geography.

Teaching geography is not easy. In previous articles we have covered the issue of the silent crisis of geographic illiteracy, especially when there is a growing need for professionals who can perform in fields of work where geographic knowledge is important. Geographic educational programs face a major challenge in keeping students motivated to learn hard data like country names, states, capitals, and resources that each has.

David Hunter, a geography teacher in Seattle, Washington (USA), might have found the key to capturing the interest of the students in the subject through a survival game. Hunter’s two greatest passions are things that would not normally come together, but with the right approach, they could become a creative educational strategy never before seen.

Outside the classroom, the teacher is a loyal follower of zombie fiction. Movies, series, video games, anything that has any version of the undead in its content is eagerly consumed by the professor. However, his pastime never mingled with his teaching side until he wondered, for fun, where he would flee in the event of a zombie apocalypse and why. How would it be located? What resources would the places have for them to be attractive to a group of people fleeing monsters in search of their brains?

«When I started with zombie-based learning, I wanted to create a meaningful example of how you can teach creatively still using established standards,»

It was then that he realized that the narrative of a zombie epidemic would be an excellent platform for teaching his students the value of a sense of direction and the places they can discover and map with it. «When I started with zombie-based learning, I wanted to create a meaningful example of how you can teach creatively still using established standards,» explains Hunter.

Hunter’s main goal was to get the attention and motivation of typically apathetic students. He used gamification elements to challenge his students to develop escape strategies, contingencies, and selections of places for possible refuge and reconstruction under a fictional narrative about a zombie apocalypse.

This narrative is developed in a graphic novel written by Hunter himself to fulfill the purpose of a friendlier textbook. The teacher was concerned about having written documents and resources that he could share with other teachers who might like to apply this method to revitalize geography classes or adapt it to other environments of gamification and project-based learning.

The principal advantage of Hunter’s project is that it allows students to apply geographic knowledge in a practical situation. Not only are they memorizing data, they are applying what they have learned to solve problems that are fictional, but also concrete and which provide an element of entertainment. Importantly, an intriguing scheme of gamification is one that provides immediate feedback and gratification while the narrative or storytelling behind it keeps students interested. This lengthens the useful life of the project, allowing it to be used throughout its time or with different classes, without losing its effectiveness.

If you want to know more about the bases and applications of gamification, check out our Edu Trends report that delves into this attractive educational trend.

Source of information: https://observatory.tec.mx/edu-news/zombie-based-learning

Image:  ahmadreza heidaripoor en Pixabay

Comparte este contenido: