EE.UU.: When Tech Meets Project-Based Learning

Edsurge/24 de junio de 2016/Por: Betsy Corcoran

Resumen:

Paul Curtis era un profesor de Estudios Sociales en California y desde allí emprendió el estudio para apoyar el aprendizaje basado en proyectos sin adicionar muchos elementos de la tecnología, pues, nos existían muchos recursos tecnológicos en su época. Hoy día es el Director del Plan de Estudios de la Nueva Red Tech y aún piensa que el aprendizaje basado en proyectos puede ocurrir sin mucha tecnología. El profesor ve a la tecnología de conformación de aprendizaje basado en proyectos de múltiples maneras: para alimentar la curiosidad del estudiante, proporcionar al maestro una construcción o andamios para hacer el trabajo basado en proyectos, permite a los estudiantes a aprender en casa y utilizar el tiempo de clase para la colaboración y el pensamiento más robusto.

Almost 20 years ago, when Paul Curtis was a social studies teacher at the just-opened New Technology High School in Napa, Calif., there wasn’t much “tech” to support project-based learning. “We didn’t even give the kids email addresses back then,” he chuckles.

Even now, Curtis, Director of Curriculum for the New Tech Network, is confident that project-based learning can happen without much technology. But use it right, he adds, and technology can change the “tone” of the classroom in powerful ways. “It asks teachers to give up ‘the script’ for the classroom,” he says.

Curtis sees technology shaping project-based learning in multiple ways. First technology can fuel students’ curiosity and put them in charge of learning and exploration. Next: technology can provide teachers a construct or scaffolding for doing project-based work. A well-built learning management system, Curtis says, is an essential tool for helping teachers structure classroom time and manage work. (New Tech Network has been fine-tuning an LMS, Curtis confides. Expect to hear more about the work soon, he promises.)

Finally, Curtis’ third level of technology for supporting PBL involves wielding software tools that enable students to learn at home in a flipped classroom model—then use classroom time for collaboration and “more robust thinking,” he says. “You can’t start with the canned curriculum.” Instead he looks for content tools that support teacher—and student choice.

“The best curriculum comes from the passions of teachers and students,” Curtis says. “And the best way to improve student performance is to improve the capability of teachers. So we’re looking for tools that enhance, not replace the teachers.”

At last week’s PBL World conference in Napa, EdSurge’s Tech for Schools Ed Leader Workshop surfaced 14 tools aimed at supporting teachers and students engaged in project-based learning. Here they are (and their uses):

  • ADVANCEfeedbackA virtual coaching platform that uses video to support high-quality feedback and PD through observation, coaching and calibration. Professional growth; Communications tool
  • CraftED Curriculum:A marketplace of teaching strategies and lessons aligned to Hewlett’s Deeper Learning Competencies, CCSS and NGSS. Curriculum tool; Professional growth
  • Ed Leadership SimulationsSimulations of tough, real-world experiences that school leaders encounter, aimed at improving decision making and building resilience.Professional Growth; Communication tool
  • FlexTime ManagerStudents can use software to customize part of their daily schedule everyday; teachers and administrators can manage activities including remediation scheduling. Communication tool
  • Kyte Learning:Digital library of edtech professional development videos created by teachers. Professional growth; Communication tool
  • MathaliciousReal-world lessons that support inquiry-based teaching and challenge students to think critically about the world. Curriculum tool
  • Novare PBL PlatformUses projects, narratives, portfolios, and learning goals to develop authentic, student-based assessments focused on deeper learning.Project management tool; Assessment
  • PaGamOAn online social gaming platform that enables teachers to gamify lessons. Supports learning in all subjects and grade levels. Curriculum tool; Assessment
  • PiperA computer kit that enables students to build genuine electronic circuits and learn about computers through Minecraft. Curriculum tool
  • QUIO Learning MapProvides a visual learning map of student learning. Adaptable to K-12, inclusive learning and adult ESL context. Assessment
  • scrible EduRich research/writing tool that enables students to save and annotate web pages and share research. Analytics give teachers visibility into student work. Curriculum tool; Communication tool
  • Think Through MathRigorous adaptive math tutorial curriculum, based on cognitive tutoring research led by the US Air Force. Curriculum tool; Assessment
  • Torsh TALENT:Video-based online community and data platform that enables observation, feedback and coaching to improve teacher effectiveness. Professional growth; Communication tool
  • WaggleAdaptive, common-core aligned practice and assessmentenvironment for students in grades 2-8 working on math and English skills. Curriculum tool; Assessment 

Tomado de: https://www.edsurge.com/news/2016-06-22-when-tech-meets-project-based-learning

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